Roll Initiative Check
  • Each player rolls D20 and adds their Dexterity Number to it
  • This series of numbers determines the order in which players attack (highest to lowest)
Player Attack Getting through Armour
  • Player decides who they will attack
  • Player rolls D20 and compares to target’s Armour Class
  • If Lower—END OF TURN
  • If Higher—Player continues to Physical Attack
Physical Attack
  • Player rolls die associated with their weapon i.e., D6, D8
  • Player adds strength number to the roll
  • This score is deducted from the target’s Hit Points
Magic Attack
  • If the player has magical spells, they can use one per turn
  • Attacking Spell: Player rolls die associated with spell and deducted from target’s Hit Points
  • Defensive Spell: Player describes the effect of their spell
Next player
  • Repeat Player Attack with next player
  • Continue until all enemies are defeated